charm.avapose.com

.NET/ASP.NET/C#/VB.NET PDF Document SDK

cs) Comparing the two preceding pseudocode excerpts, you can see that the Windows Game project type provides you with a ready-made basic game structure, so you can start by adding your game-specific code Now, let s look at the details for the Programcs file Open this file, and you will see that it contains only ten code lines (not counting the using statements): static class Program { static void Main(string[] args) { using (Game1 game = new Game1()) { gameRun(); } } } This code fragment includes the Program class, where you have the XNA application entry point the Main function This function has only two lines: one for creating the game object from the Game1 class, and another for calling the Run method of this object, which, as you already know, starts the game loop.

winforms pdf 417 reader, winforms qr code reader, winforms upc-a reader, winforms data matrix reader, winforms gs1 128, winforms ean 13 reader, itextsharp remove text from pdf c#, replace text in pdf c#, winforms code 39 reader, itextsharp remove text from pdf c#,

<servlet> <servlet-name>axis</servlet-name> <servlet-class> org.apache.axis.transport.http.AxisServlet </servlet-class> <load-on-startup>6</load-on-startup> </servlet> ... <servlet-mapping> <servlet-name>axis</servlet-name> <url-pattern>/service/*</url-pattern> </servlet-mapping> Axis uses a proprietary Web Service Deployment Descriptor (WSDD) file to instruct Axis in how to present the service API to client applications as a Web Services Description Language (WSDL) file, and to determine what service implementation to pass requests to. Axis provides tools to create WSDD files from service classes, and Listing 9-23 shows the pertinent part of this file. The full file is provided with the example source code from the Source Code/Download area of the Apress website (www.apress.com).

Note that by creating the object in a using statement, it is automatically freed when the statement ends Another point to remember is that the args argument on the Main function receives the command-line parameters used when calling the game If you wish to include command-line arguments in your game such as special cheat codes for helping you test the game this is where you need to deal with them The Game1 class is implemented in the Game1cs file A quick look at the Game1 class reveals that it s derived from the MicrosoftXnaFrameworkGame class, the base class offered by XNA that encapsulates window creation, graphics, audio and input initialization, and the basic game logic we already talked about..

<service name="SoapUserAccountService" provider="java:RPC" style="rpc" use="encoded"> <parameter name="wsdlTargetNamespace" value="urn:Timesheet"/> <parameter name="wsdlServiceElement" value="SoapUserAccountServiceService"/> <parameter name="schemaUnqualified" value="urn:Timesheet"/> <parameter name="wsdlServicePort" value="SoapUserAccountService"/> <parameter name="className" value="com.apress.timesheets.soap.SoapUserAccountServiceEndpoint"/> <parameter name="wsdlPortType" value="SoapUserAccountService"/> <parameter name="typeMappingVersion" value="1.2"/> <parameter name="allowedMethods" value="*"/> <parameter name="scope" value="Session"/> <arrayMapping xmlns:ns="urn:Timesheet" qname="ns:ArrayOf_soapenc_string" type="java:java.lang.String[]" innerType="cmp-ns:string" xmlns:cmp-ns="http://schemas.xmlsoap.org/soap/encoding/" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" /> </service> SOAP has its own slightly obscure terminology, but essentially Listing 9-23 defines a remote service made available via the Axis servlet defined in Listing 9-22. The remote service exposes the methods of the SoapUserAccountService interface, to which it appends the name Service to give the confusing remote service name SoapUserAccountServiceService. The service implementation is defined as being the SoapUserAccountServiceEndpoint class. The SoapUserAccountService interface in Listing 9-24 defines the service method that we will be making available. Previously, with Burlap and Hessian we avoided using the standard service s interface because of a problem arising from transferring the collection classes across the network with too great a fidelity. Here we have the opposite problem: the consumer of this interface may not have corresponding collection classes available to them at all or if they do, they may exhibit subtly different semantics. Instead, we use the explicitly supported array type and return Strings, whereas with the Caucho technologies we could use an ArrayList as long as it was not a Hibernate-specific implementation.

Sending and receiving messages is simply a matter of calling the SendData and ReceiveData methods of the LocalNetworkGamer class, which represents a local player. Both methods can handle arrays of bytes or a packet writer, which is a binary data streamer. A packet writer receives basic data types and transforms them into an array of bytes in an efficient

   Copyright 2020.